טכניון מכון טכנולוגי לישראל
הטכניון מכון טכנולוגי לישראל - בית הספר ללימודי מוסמכים  
M.Sc Thesis
M.Sc StudentOzery Ezra
SubjectGamification of the Rehabilitation Process:
Improving, Tracking and Increasing the Efficiency
of Motoric Rehabilitation using Elements
Derived from Gaming through...
DepartmentDepartment of Architecture and Town Planning
Supervisor Professor Ezra Tarazi
Full Thesis textFull thesis text - English Version


Abstract

This study aims to research methods to improve elements in physical therapy rehabilitation by using Virtual Reality (VR) games and gamified experiences that are tailored to the specific needs of a patient. The goal of gamifying the physical therapy process is to improve commitment and tenacity to the regimen and shorten the therapeutic process due to motion tracking of the physical therapy rehabilitation and increased compliance by the patient.

Posture rehabilitation is a field of physical therapy with the aim of improving muscular and skeletal functioning due to posture problems caused by sickness, injury, or genetics. To date, these conditions are usually treated with conventional physical therapy with home assignments.

The study tries to suggest a solution to problems presented by conventional therapy methods, which can often be boring or tedious. The method explored in this study provides a solution to boredom and lack of compliance by turning the process into a challenge in a VR game. Specifically, the study aims to ask how a designer can create better games for physical therapy rehabilitation and what elements of gameplay are preferable to produce VR games which their goal is to overcome the shortcomings of traditional physical rehabilitation.

The scope of this study includes four games that were developed and tested. The results of the study show that game elements in VR games can have an impact on the length and efficiency of physical therapy rehabilitation sessions.