|M.Sc Student||Steinbach Michal|
|Subject||Developing a Game for Children Traveling in a Car,|
by Use of the ICDM Method
|Department||Department of Architecture and Town Planning||Supervisor||Professor Menachem Weiss|
|Full Thesis text - in Hebrew|
Long drives and traffic jams may put a lot of stress on the car driver and passengers and also put their patience to a test. This may be even more hectic when there are children in the car.
Fifty one parents of eighty two children answered a questionnaire that examined 3 main factors. The Parents’ reports regarding kids’ behaviors and feelings during car rides. Parents’ feelings while driving with their kids. And actual children’s activities in the car. The parents’ reports showed negative emotions of their kids due to lack of movement dictated by the limited space and the safety belt requirements. In correlation with the kids’ emotions the parents reported having negative feelings as well. When asked about actual activities in the car - parents reported that they mainly occupy their children with verbal games. This was related to their perception that common toys are not suitable for the unique car constraints and therefore there are not many available play options.
This study’s focus was on the design of a game suitable for young children in the car, given all the known car constrains such as a relatively “shaky” environment, limited space, safety belt and as a result a very limited movement range.
There was a unique challenge related to the game design of supplying both the game elements and content together with the play surface. In addition there were other challenges such as a game that would suit different car designs, under no circumstances would expose the player to any degree of danger and also will not include small parts that may fall down.
The design process was based on the ICDM method and this study presents a step by step design process from need identification to full design concept and production work break down structure. The ICDM method was chosen due to its being an integrated, customer driven, conceptual design method for an entire design process and its powerful combination between a highly structured step-by-step process that takes into consideration various design aspects such as marketing aspects, production challenges etc., together with an infrastructure that promotes intuition and creativity. An additional strength of the method is that the ICDM is a user friendly system that may be easily learnt and applied.
This study demonstrates how following the method step by step led to a design of a game that met the criteria that were defined according to the needs identification.