|Ph.D Student||Davidovitch Lior|
|Subject||Simulation-Based Learning: Design, Methodology and|
|Department||Department of Industrial Engineering and Management||Supervisor||Professor Avraham Shtub|
|Full Thesis text|
The research provides a 'global picture' of simulation-based learning while integrating the main aspects of this area. The research focuses on the design and implementation of project management simulators for a dynamic, stochastic, and multi-project environment, for both the individual-level as well as for the team-level.
The area of project management was selected as an engineering case study because it has been developing at an accelerated rate during the last several years; but this development is not accompanied by similar progress in developing teaching and training tools.
The initial stage was to examine the impact of a learning history-keeping mode (automatic, manual, none) on a single-user in simulation-based learning. The examination was done for both the initial learning phase and for the transfer to a different scenario phase. A simulation tool called PMT (Project Management Trainer) contained an extended history mechanism, which allowed users to review their previous decisions and actions, as well as run the simulation from a history store point. Based on the findings that proved the importance of the history mechanism, the research proceeded into three areas:
1. Learning-Forgetting phenomenon,
2. Simulator Functional Fidelity, and
3. Team-Level Learning.
Regarding the Learning-Forgetting-Relearning process, we focused on the implication of the history-keeping mode embedded in the simulator, considering the forgetting phenomenon as a function of the length of break periods.
The impact of the simulator functional fidelity was studied by adding advanced resource management and activity splitting capabilities similar to the capabilities of commercial project management software packages.
Finally, we studied group learning in the environment of multiple and simultaneous projects. Group members had to share resources in a manner common to matrix organizations. The simulator used for this study, called PTB (Project Team Builder), was a major upgrade of the original PMT. The important result is an update of the Kolb Team Learning Experience (KTLE) model.
The research focused on these important aspects of designing and implementing simulation-based learning.