|M.Sc Student||Keren Sohezki|
|Subject||"Soundform" in Design and Art: Development of a Design|
Process uses Digital Methods for Substation
Sound for Creating a Form
|Department||Department of Architecture and Town Planning||Supervisor||Professor Oxman Rivka|
|Full Thesis text - in Hebrew|
In every meeting with the world we perceive reality through a small number of senses which absorb, via our sensory organs, a sequence of stimuli transmitted to our brain and translated into an assortment of impressions. Nowadays there are external input sources such as digital cameras, microphones, scanners, etc., which replace the human sensory organs and enable us to analyze and utilize the information received from the outside while using user-friendly computer programs, as we wish.
In this study, a design process has been developed, titled "Soundform", a term coined particularly for this study and which offers a new design method which utilizes auditory information from varied and unique sources, such as motion and choreography, image, painting, genetic sequences, etc., while this study demonstrates how these sources produce sound that was converted into a three-dimensional shape through digital methods.
The Soundform uses a nine stages substitution model based on a creative code written in Processing programming language, as the algorithm which guides the code analyzes the sound file which is loaded into it according to parameters typical of the resonance, music and sound world and creates information with three-dimensional visual formative representation, so that in the end it will be possible to hear, see and feel the unique auditory sources mentioned. The sound serves as a key element in this study and used as a raw material for creating a three-dimensional shape which can be printed via the quick modeling technologies of our day, which include three-dimensional printing and manufacturing processes which create a tangible object with volume.
This study examined the influence technologies of various fields and different disciplines have on the accelerated development in fields of design, architecture and art, while thoroughly investigating the causes which led to the breakthrough of the technical and conceptual limits. The objective of this study is to offer a design method based on a synesthetic method that would bring forth radical change in the design thought, while focusing on the reciprocal relations between the sound and its visual-three-dimensional translation, and between the digital mediator and the final product, while at the same time emphasizing the experience of the synesthesia which enables experiencing one sense through another.
This study deals, among other things, with the potential hidden in the Soundform process to demonstrate senses which are inaccessible for people who lack or have a defective sense.